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GeekGirlCon 2017

October 2, 2017 Tomer Gurantz
GeekGirlConLogo.png

What is it?

GeekGirlCon is a game convention that runs in Seattle, and I found best described here: "founded on the simple principle that anyone should be welcome at the proverbial table of their geeky choosing, be it STEAM, cosplay, gaming, comics, or more. Since our inception, we’ve worked hard to make a space that is inclusive, diverse and accepting of geeks of all types and stripes." I had heard of it for a few years, since friends Andy and Kristine have a hand in helping it all happen, and have been hoping to take the daughter up there to check it out.

We got to the convention just after opening time on Saturday morning, and from the outset you could feel the excitement. Lots of cosplay, and a line out the building. There is something quite liberating about a line for a game convention that consists of a (relatively) low percentage of males, and high percentage of diversity. We had pre-purchased tickets, and quickly got to the front, got our badges, and headed in.

DIY Science Zone

The girls (daughter + her friend) went straight to the DIY Science Zone, a space of 20 or so tables, each with various experiments you could perform. Learn about plasma and oxygen while creating test tubes of corn syrup and blood cell-looking candy. Learn about structures and physics by creating a tower of paper and masking tape that needs to survive a fan and earthquake simulator. Visit the Bug Chicks and hold various beetles and silk worms and other creatures. And at each of these places you get a stamp on your little card. Fill up your card and enter it into a raffle to win science kits and more.

We spent a lot of time here, both this first day, and the next. They didn't mind repeating some of the experiments a couple of times, and we didn't mind them doing so. I will say it can eventually get boring as a parent, but having three of us (me, wife J, friend Ryan) at any time helped heavily... we took turns hitting up different panels, checking out games and various places in the convention.

The DIY Science Zone

The DIY Science Zone

Also, on Sunday when the girls invariably returned here to spend another two hours doing science, and the location was much less packed. This helped because we ran into friend Soren, and co-opted the mostly empty coloring table to play some Splendor (borrowed from the game library downstairs).

Splendor with Soren and J on the coloring table. J wins.

Splendor with Soren and J on the coloring table. J wins.

Panels Galore

Although this link may not be linked correctly in the future, for now you can see the panels and other events listed for GeekGirlCon. I went to a panel on Accessibility in Tabletop RPGs which highlighted both physical and emotional boundaries in some games, and how to design with them in mind. The discussion during and afterwards were great, and the facilitators kept it moving very well.

My partner J hit a few panels as well, including ones about finding mentors, design, and more. I don't think we expected the panels to be such a highlight, but they were.

Additionally, there are a few events such as cosplay runway contests and more that draw big crowds and were quite fun.

Open Gaming (and Golden Sky Stories)

The open gaming room is in the lower level, and consisted of many long tables (like 4 rectangular tables strung together, in many rows) of various colors. The colors roughly described what they were used for, such as RPGs vs board games.

The RPGs had more than a few different games you could sign up for at any given time. A number of games were sponsored by Contessa (including D&D 5E, Pathfinder, Downfall, Follow, and more), and an additional set of games were run by GeekGirlCon's own RPG Open Gaming section. I was set to assist with open gaming, and was happy to meet up with my friends Andy and ET, who I've met at prior Go Play NW conventions in Seattle. They were both running a healthy amount of games, including Fall of Magic, Microscope, Follow, Dread, and more. 

On Saturday I was set to run Golden Sky Stories. This was partially because Ryan and Ella had looked into it in prior months, but not being RPG experienced didn't know how to make it work. We had 3 players: my daughter (who's played it before), Ella, and their friend Bea. Neither of the latter two had played any formal RPG before.

EDIT: Forgot to mention this earlier, but this is the second time I've run kids only games where I introduced the X-card (the last was RPG Games on Demands - Kids Edition at Strategicon Gateway 2017), and again it was a very popular concept. We event went through and setup up some lines (a la "lines and veils"), things they didn't want to experience during play. In this case: scary dolls, spiders, monsters under the bed.

I kept the session pretty minimal as far as mechanics, since the ages ranged from 7-8, and the distractions were many. (I can't remember how many times the two younger girls noticed some cosplaying hero coming down the opposite stairs.)

For convention and little kid play, I prefer to use the Golden Sky Stories demo sheets (see Tabletop Day 2013 Demo under the Free Downloads section on their page), which reduces some of the mechanics in the game. Instead of the more complex "connections" that you normally make between characters, you just start with a fixed 5 tokens for Feelings and Wonder (two of the currencies the players use to make things happen). In a prior game, I had let the players use Dreams (the third currency in the game) as wild-tokens to supplement their pile of the other two... however in this session I let them upgrade their "connection" value in between scenes with their dreams. They dug that.

The story itself? Well, we had a cat, a bird, and a fox. There was a grumpy old farmer they were stealing apples and persimmons from (I gave them the opportunity to be naughty and of course they took it!). He turns out to be nice and gives them free apples when they help him. A little boy they see crying on a rooftop. A girl who's a friend and a "shrine maiden" whose family runs the local shrine, and who had a "problem"; her friend is leaving town and she wants to be his pen pal, but he threw her letter into the river when some boys were making fun of him. The fall festival where they help the two friends make up. And finally an epilogue where they receive some gifts in the mail from the boy from his new home in another town.

What made the game work well? Skipping some of the mechanics when necessary. Giving the kids lots of prompts to make stuff up: "Why are you excited that fall is coming?", "What did the boy send you in the mail?" etc. Also, letting them draw lots of stuff on their character sheets is always popular, like what the character looks like, what their home looks like, and so on. On the one hand, I feel like I'm able to keep kids interested in the game for upwards of 2-3 hours without issue. On the flip side, I'm not so sure I know how all the game mechanics work, cause I rarely use them all!

Three Golden Sky girls, with blue Wonder tokens on the left and red Feeling chips on the right.

Three Golden Sky girls, with blue Wonder tokens on the left and red Feeling chips on the right.

Follow (and Mice-Mechs vs. Cat-Kaiju)

So, I had about zero expectations to actually play any RPGs while I was at the con, and yet the opportunity arose. Sarah came to the con Sunday afternoon and hung out a bit with the girls, and then took them back home, and that let J and I loose. J went to a panel or two, and I hit Follow, being sponsored by Contessa, and being run by my friend Holly.

Follow is a recent Ben Robbin's RPG put out by Lame Mage (the same author as Microscope). I helped fund the Kickstarter, but haven't gotten around to really reading or playing it yet. Although the game is GM-less, Holly ran it as a sort of facilitator, since we had 5 additional players, and this sped up the game quickly. She kept us on point, and the game played in about 1.5 hours.

We started by looking at 3-4 possible storylines, and crossed some out via process of elimination (which ones we didn't want to play). We went for the Dragon storyline ("kill a beast" type quest), although what attracted us was the variant that was Mech vs Kaiju. Before long, we had mice in mechs fighting some sort of cat-kaiju abomination on a generation starship where the humans were in stasis. 

The game itself played effortlessly, and sort of reminded me of some of Jim Pinto's mechanically light GM-less games such as Protocol. Very smooth and quick, good story prompts, and uber simple token mechanic which takes a temperature of how the players think their characters are doing, and using that to establish a random percentage of pass/fail for each quest. It's really a very neat and simple system and I'm dying to run some of this in the near future.

Great table of Follow run by Holly.

Great table of Follow run by Holly.

Our ending sort of reminded me of this great Perry Bible Fellowship comic.

Our ending sort of reminded me of this great Perry Bible Fellowship comic.

The dealer hall

Up on the top floor was a very large open auditorium with scores of booths, including some big names in general (Wizards of the Coast) as well as local stars (like Mox board game cafes), and tons of smaller press and artists. I picked up a few books from Microcosm Publishing including Biketopia: Feminist Bicycle Science Fiction Stories in Extreme Futures, and a few more in that series of short stories. (Stories Shelter and Signal Lost are especially great in that book!)

Good reading!

Good reading!

In summary

The con was spectacular, and despite looking forward to it already, it was much more of a highlight than I expected. I'd go again in a heartbeat, but the distance makes it a little difficult. Now to just create a similar one down here in Los Angeles.

← Seattle Adventure 2017A couple of Warrens →

Old musty tomes...

  • August 2019
    • Aug 26, 2019 Game stats for 2019 thus far
    • Aug 2, 2019 Everyone's A Suspect: A mysterious whodunnit of overly suspicious characters
  • July 2019
    • Jul 28, 2019 Small Game Hunter Ep06: Girl Underground
  • June 2019
    • Jun 22, 2019 Small Game Hunter Ep05: Gamex 2019 recap and Games on Demand
  • May 2019
    • May 24, 2019 Strategicon Gamex 2019: Trophy with an improvised Heart incursion for HJRPG streaming
  • March 2019
    • Mar 30, 2019 Small Game Hunter Ep04: The Skeletons
    • Mar 23, 2019 A Word for Death
  • February 2019
    • Feb 23, 2019 Small Game Hunter Ep03: For The Queen
    • Feb 17, 2019 For The Queen and Moonhaven Witch Academy at Orccon 2019 Games on Demand - Kids Edition
    • Feb 16, 2019 HJRPG Podcast live at Orccon 2019 Saturday 8pm
    • Feb 16, 2019 Xas Irkalla at Orccon 2019 Saturday 2pm
    • Feb 16, 2019 MR-KR-GR on HJRPG live stream at Orccon 2019 Saturday 9am
    • Feb 15, 2019 A Thousand and One Nights at Orccon 2019 Friday 8pm
    • Feb 15, 2019 Learn and Play: For The Queen at Orccon 2019 Friday 2pm
    • Feb 14, 2019 Forest Mother at Orccon 2019 Thursday
    • Feb 9, 2019 Icarus on ShadowCon
    • Feb 5, 2019 Trophy: Tomb of 10,000 Dreams at Story Games Glendale
    • Feb 1, 2019 Strategicon Orccon 2019 Learn and Play: Intro to Indie RPGs (For The Queen)
  • January 2019
    • Jan 26, 2019 Small Game Hunter Ep02: Companions' Tale
  • December 2018
    • Dec 30, 2018 Small Game Hunter Ep01: Ten Candles
    • Dec 13, 2018 Girl Underground, Chapter 1: Wherein a girl falls into a carrot hole
    • Dec 11, 2018 For The Revolutionary Queen (2 player variant)
    • Dec 8, 2018 For The Queen on Shadowcon
  • November 2018
    • Nov 27, 2018 Swords Without Master at SGG
    • Nov 5, 2018 Strange Birds of the Vasyugan Swamp
  • October 2018
    • Oct 30, 2018 SpindleWheel Microgame, Zombie Cinema and For the Zombie Queen at Story Games Glendale
    • Oct 26, 2018 Do you even “For The Queen”?
    • Oct 22, 2018 The Microscope Palette, Its Usefulness in One Shots, and a Dungeon World Starter Discovery
    • Oct 21, 2018 GauntletCon 2018
    • Oct 21, 2018 PineCon 2018 and Camp De Benneville Pines
    • Oct 16, 2018 Pixel Scandal Nerdcast: Bid Bad Con 2018 Recap
    • Oct 13, 2018 Xenolanguage at Big Bad Con 2018
    • Oct 8, 2018 Good Society... Wizards... Pride, Prejudice, and Practical Magics
    • Oct 2, 2018 Two years of Story Games Glendale
    • Oct 2, 2018 Dead Friend at Indie RPG Night
  • September 2018
    • Sep 27, 2018 Icarus and For The Queen double-game session
    • Sep 12, 2018 A change in format for this blog journal
    • Sep 11, 2018 Gauntlet Hangouts: Swords Without Master - Remnants, Year 2 Spring
    • Sep 11, 2018 Gauntlet Hangouts and Dialect: Children of No God
    • Sep 2, 2018 Gateway 2018: GoD Kids Edition - Fall of Magic for kids
  • August 2018
    • Aug 7, 2018 MR-KR-GR: Playtest 2 at Indie RPG Night
    • Aug 1, 2018 Ten Candles with actual candles
  • July 2018
    • Jul 30, 2018 Gauntlet Listen Parties
    • Jul 26, 2018 MR-KR-GR: The Death Rolled Kingdom, a playtest
  • June 2018
    • Jun 28, 2018 Jackercon 2018: The Final Girl
    • Jun 26, 2018 SGG: Star Crossed Cannibals + The Warren + Malice
    • Jun 17, 2018 Viewscream: Black Widow, Brown Recluse
    • Jun 3, 2018 Gauntlet Hangouts: Misspent Youth of The Janus Minds
  • May 2018
    • May 28, 2018 Gamex 2018: Sunday+Monday
    • May 26, 2018 Gamex 2018: Saturday
    • May 25, 2018 Gamex 2018: Friday
  • April 2018
    • Apr 24, 2018 Lady Blackbird: Flight of The Owl
    • Apr 17, 2018 SGG: Star Crossed and Winterhorn and autumn of the ancients
  • March 2018
    • Mar 26, 2018 HGMO: Sherlock
    • Mar 23, 2018 Dialect online and in person
    • Mar 12, 2018 CONlorado 2018: Sunday (Deep Forest, Scum and Villainy, Underwater People)
    • Mar 10, 2018 CONlorado 2018: Saturday (Urban Shadows, The Final Wife, Girl By Moonlight)
    • Mar 9, 2018 CONlorado 2018: Friday (Inheritance, Love Each Other)
    • Mar 8, 2018 CONlorado 2018: Thursday (Star Crossed, The Queen's Receipts)
  • February 2018
    • Feb 19, 2018 Orccon 2018: Sunday+Monday - Lean Coffee with RPG designers, Games on Demand Kids Edition, Werewolf, and out
    • Feb 17, 2018 Orccon 2018: Saturday with Autumn of the Ancients, Monster of the Week, Happy Jacks RPG Podcast, and The Final Girl
    • Feb 16, 2018 Orccon 2018: Friday - getting there, game of Thrown dice, bedlam hall, ten candles
    • Feb 10, 2018 Gauntlet: The Rebel Few
    • Feb 8, 2018 Gauntlet: Red Carnations on a Black Grave
    • Feb 2, 2018 Gaming in the warm winter of Los Angeles
  • October 2017
    • Oct 22, 2017 Pinecon 2017: Camp de Benneville Pines, The Warren, Ten Candles, and archery
    • Oct 20, 2017 GauntletCon 2017 and Saga of the Icelanders
    • Oct 16, 2017 Big Bad Con 2017: Final days
    • Oct 14, 2017 Big Bad Con 2017: White Death and The Watch
    • Oct 13, 2017 Big Bad Con 2017: Friday Feels
    • Oct 12, 2017 Big Bad Con 2017: Getting there
    • Oct 3, 2017 Seattle Adventure 2017
    • Oct 2, 2017 GeekGirlCon 2017
  • September 2017
    • Sep 15, 2017 A couple of Warrens
    • Sep 14, 2017 Strategicon Gateway 2017 Recap
    • Sep 11, 2017 Gauntlet Gaming in the Summer of '17
  • July 2017
    • Jul 8, 2017 The Gauntlet and The Watch
    • Jul 5, 2017 Sacramento Gaming (Take: 4) - Indie RPG Night With Microscope
  • June 2017
    • Jun 28, 2017 Sacramento Gaming (Take: 3) - Indie RPG night with Atlas Reckoning
    • Jun 27, 2017 Sacramento Gaming (Take: 2) - Dungeon World hijack
    • Jun 25, 2017 Sacramento Gaming (Take: 1)
    • Jun 13, 2017 The Final Girl at SGG
    • Jun 10, 2017 A Day with Tobie Abad
  • May 2017
    • May 29, 2017 Strategicon Gamex 2017 - Monday
    • May 28, 2017 Strategicon Gamex 2017 - Sunday
    • May 27, 2017 Strategicon Gamex 2017 - Saturday
    • May 26, 2017 Strategicon Gamex 2017 - Friday
    • May 16, 2017 Story Games Glendale - Praxis: Odin's Eye
    • May 12, 2017 Dungeons and Dragons Junior
    • May 2, 2017 Story Games Glendale - Dungeon World with Lyurk and Pyre's Tower
    • May 2, 2017 7 Wonder's Duel world building test run
  • April 2017
    • Apr 29, 2017 Atlas Reckoning with the Gorp
    • Apr 24, 2017 Newmexicon 2017
    • Apr 19, 2017 200 Word RPG Challenge 2017
    • Apr 4, 2017 Danger Patrol at SGG
    • Apr 1, 2017 Dungeon World and Ape City
  • March 2017
    • Mar 24, 2017 Atlas Reckoning in fantasy land
  • February 2017
    • Feb 20, 2017 Strategicon Orccon 2017
  • January 2017
    • Jan 12, 2017 Story Games Glendale: Atlas Reckoning (old beta)
    • Jan 12, 2017 Story Games Glendale: Hearts Blazing
  • December 2016
    • Dec 30, 2016 November
  • November 2016
    • Nov 3, 2016 Getting played by the daughter
  • October 2016
    • Oct 19, 2016 Story Games Glendale: Roguish
    • Oct 17, 2016 Big Bad Con 2016: Sunday and out
    • Oct 15, 2016 Big Bad Con 2016: Saturday
    • Oct 14, 2016 Big Bad Con 2016: Friday
    • Oct 13, 2016 Big Bad Con 2016: Thursday
    • Oct 6, 2016 A first Story Games Glendale, and Forget-Me-Not Murder Hoboes
    • Oct 2, 2016 Dread: Only the Food and Aliens
  • September 2016
    • Sep 21, 2016 The Gauntlet meetup: Online session of The Final Girl
    • Sep 16, 2016 ASTG meetup: The Quiet Year with Lego
    • Sep 10, 2016 ASTG meetup: Fallout Shelter RPG
    • Sep 5, 2016 Strategicon Gateway 2016: Sunday, Monday, Familyday
    • Sep 3, 2016 Strategicon Gateway 2016: Saturday and GoD and Praxis
    • Sep 2, 2016 Strategicon Gateway 2016: Friday
  • August 2016
    • Aug 22, 2016 A Unified Theory of Music in RPGs
    • Aug 5, 2016 Indie Dev Club LA Meetup and Grabbag Microgame
    • Aug 4, 2016 Legend of the Elements: 1/5 Character Creation
  • July 2016
    • Jul 22, 2016 IndieRPG night: Mad Max Fury Road Dread
    • Jul 10, 2016 Go Play NW 2016: Sunday, and onwards...
    • Jul 9, 2016 Go Play NW 2016: Saturday
    • Jul 8, 2016 Go Play NW 2016: Friday
    • Jul 7, 2016 The Skeletons in Space: A Very Short Playtest
    • Jul 4, 2016 Fallout Shelter RPG: Area Moves
  • June 2016
    • Jun 23, 2016 The Skeletons... with Lego Creationary... in Space...
    • Jun 17, 2016 Dungeon World with kiddies
    • Jun 3, 2016 ASTG: The Skeletons
    • Jun 1, 2016 Strategicon Gamex 2016
  • May 2016
    • May 23, 2016 World's Collide: Microscope with Dungeon World and a Cinder Queen
    • May 16, 2016 ASTG Indie RPG night #1: DW character creation and Microscope
    • May 9, 2016 A Quiet Year for ASTG
    • May 5, 2016 200 Words finalists
  • April 2016
    • Apr 13, 2016 200 Words
    • Apr 5, 2016 Girl Gamer Gathering 2016
  • March 2016
    • Mar 31, 2016 Towers of Conspiracy in Lego
    • Mar 31, 2016 Japan and Jelly Jelly Cafe
    • Mar 11, 2016 Workcon Raleigh 2016
    • Mar 4, 2016 Downfall session: Luminaria
  • February 2016
    • Feb 24, 2016 Downfall, an RPG by Caroline Hobbs
    • Feb 21, 2016 Fallout Shelter RPG: Creating Objective cards
    • Feb 18, 2016 Fallout Shelter on the PC; a near-sighted affair
    • Feb 17, 2016 Strategicon Orccon 2016 (Feb 12-15)
    • Feb 5, 2016 Fallout Shelter RPG: Play test and feedback
    • Feb 3, 2016 Fallout Shelter RPG: A Hand With The Speaker System
  • January 2016
    • Jan 21, 2016 A Fallout Shelter role playing game scenario
  • December 2015
    • Dec 8, 2015 51 in '15
    • Dec 3, 2015 ASTG: Star Frontiers, A First Session
  • November 2015
    • Nov 20, 2015 Two quiet years
  • October 2015
    • Oct 18, 2015 Big Bad Con 2015 - Sunday, Oct 18
    • Oct 17, 2015 Big Bad Con 2015 - Saturday, Oct 17
    • Oct 16, 2015 Big Bad Con 2015 - Friday, Oct 16
    • Oct 5, 2015 Character sheets for Dread Mad Max: Fury Road
  • September 2015
    • Sep 25, 2015 Dread session in a Dungeon World campaign
    • Sep 24, 2015 RPG music: No Escape soundtrack
    • Sep 18, 2015 Jackercon Interlude: Microscope
    • Sep 15, 2015 Fallout Shelter: Vault 12
    • Sep 12, 2015 Triple Feature: No Escape, The Visit, Dope
    • Sep 11, 2015 Gateway 2015: Sunday and Monday
    • Sep 5, 2015 Gateway 2015: Saturday
    • Sep 4, 2015 Gateway 2015: Friday
    • Sep 3, 2015 Quest accepted: Strategicon Gateway 2015
  • August 2015
    • Aug 31, 2015 RPGaDAY 2015: Days 29-31 / Wrap-up
    • Aug 28, 2015 RPGaDAY 2015: Days 25-28
    • Aug 25, 2015 RPGaDAY 2015: Day 24: Favorite House Rule
    • Aug 23, 2015 RPGaDAY: Day 23: Perfect game for you
    • Aug 22, 2015 RPGaDAY: Day 22: Perfect gaming environment
    • Aug 21, 2015 RPGaDAY: Day 21: Favorite RPG Setting
    • Aug 17, 2015 RPGaDAY 2015: Days 17-20
    • Aug 16, 2015 RPGaDAY 2015: Days 14-16
    • Aug 13, 2015 RPGaDAY 2015: Day 13: Favorite RPG Podcast
    • Aug 12, 2015 RPGaDAY 2015: Days 10-12
    • Aug 10, 2015 Jackercon VII: Distress on Life Liner 928
    • Aug 9, 2015 RPGaDAY 2015: Days 7-9
    • Aug 6, 2015 RPGaDAY 2015: Days 4-6
    • Aug 3, 2015 RPGaDAY 2015: Days 1-3
  • July 2015
    • Jul 28, 2015 A dedication to the Happy Jacks RPG podcast
  • June 2015
    • Jun 29, 2015 GoPlayNW 2015 - Sunday and Monday
    • Jun 27, 2015 GoPlayNW 2015 - Saturday
    • Jun 26, 2015 GoPlayNW 2015 - Friday
  • May 2015
    • May 30, 2015 Triple feature (part 2): Mad Max: Fury Road
    • May 30, 2015 Triple feature (1 of 3): Poltergeist (2015)
  • April 2015
    • Apr 22, 2015 Painting cheap plastic toys to use as RPG minis
  • March 2015
    • Mar 5, 2015 A perfect spot for short order heroes
  • February 2015
    • Feb 20, 2015 Lego-based role-playing games: An introduction to microfigs
    • Feb 12, 2015 A new web site

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